About This Demo
- Click and release.
This was kind of an accident that I stumbled upon when making the ‘Fabric’ simulation. I had originally collapsed each click to a point. This caused constraint distance to go to 0, which probably caused force to overflow and give
NaN. Once one point has
NaN, every other point with a force calculated from that point also becomes
NaN, and so on until every point disappears. The static ones remain because they do not calculate forces. It’s cool, so I kept it.